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Raphael Labrecque
Raphael Labrecque
Technical Artist at Frima Studio
Quebec, Canada

Summary

Fresh graduate at the O'Sullivan College who mainly focus on Houdini and Maya to create procedural modeling, traditional modeling and visual effects. I also have some knowledge in Unreal Engine 4, Nuke, 3ds Max, Blender and Substance Painter.

Skills

Houdini ArtistProcedural ModelingTraditional ModelingFX Artist

Software proficiency

Houdini
Houdini
Maya
Maya
Nuke
Nuke
Redshift
Redshift

Productions

    • Commercial / Advertisement
      Quebec International Pee-Wee Hockey Tounament
    • Year
      2020
    • Role
      VFX Artist
    • Company
      O'sullivan Colège